AI Insights · Timothy · July 2023
Top 5 Roguelike Games on Android in the US: Q2 2023 Performance
Discover the performance trends of the top 5 roguelike games on Android in the United States during Q2 2023, including insights on downloads, revenue, and active users.
In the second quarter of 2023, the top 5 roguelike games on Android in the United States demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
RAID: Shadow Legends from Plarium Global Ltd showed a steady weekly revenue, starting at approximately $1.7M at the end of March and stabilizing around $1.1M to $1.2M in June. Weekly downloads remained fairly consistent, peaking at 27.9K in mid-May but experiencing a dip to around 16.5K in early June. The game's weekly active users saw a gradual decline from 102.2K in late March to 89.4K by the end of June.
Hero Wars: Alliance by NEXTERS GLOBAL LTD maintained a stable weekly revenue, fluctuating between $289K and $493K throughout the quarter. Weekly downloads mirrored this stability, averaging around 20K to 25K, with a slight decrease to 18.5K by the end of June. Weekly active users also followed a similar trend, beginning at 75.9K in late March and ending at 68.9K in late June.
Diablo Immortal from Blizzard Entertainment, Inc. experienced a varied revenue trend, starting at $407K in late March, dipping to $197K in late May, and then rebounding to $310K by the end of June. Weekly downloads saw a significant increase from 3.7K in early May to 17.3K by the end of June. Weekly active users showed an initial decline from 80.8K in late March to 53.9K in early May, but later recovered to 76.5K by the end of June.
Street Fighter Duel - Idle RPG by Crunchyroll Games, LLC had a decreasing revenue trend, starting at $690K in late March and dropping to $190K by the end of June. Weekly downloads also saw a significant decline from 44.5K in late March to just over 5K in mid-June, before slightly rebounding to 10.2K. Weekly active users followed a similar pattern, starting at 115K in late March and declining to 69K by mid-June, before recovering to 98.2K by the end of June.
Finally, AFK Arena from LilithGames showed a relatively stable revenue trend, peaking at $345K in mid-April and stabilizing around $172K to $223K in June. Weekly downloads were modest, ranging from 2K to 10K, with a notable peak of 10.2K in mid-April. Weekly active users remained fairly steady, starting at 100.8K in late March and ending at 104.1K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.